Searched refs:playUntilComplete (Results 1 – 2 of 2) sorted by relevance
80 bool playUntilComplete; member
656 part.playUntilComplete = pathType == 'c'; in parseAnimationDesc()674 part.playUntilComplete = false; in parseAnimationDesc()886 if(exitPending() && !part.playUntilComplete) in playAnimation()897 for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { in playAnimation()