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Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp490 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local
491 wasActive = playbackThread->destroyTrack_l(this); in destroy()
746 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local
751 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); in start()
753 status = playbackThread->addTrack_l(this); in start()
790 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local
791 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()
806 playbackThread->broadcast_l(); in stop()
808 playbackThread); in stop()
819 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local
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DAudioFlinger.cpp1370 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local
1371 if (playbackThread != NULL) { in getRenderPosition()
1372 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()
2035 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in openOutput() local
2036 *latencyMs = playbackThread->latency(); in openOutput()
2039 playbackThread->ioConfigChanged(AUDIO_OUTPUT_OPENED); in openOutput()
2044 mPrimaryHardwareDev = playbackThread->getOutput()->audioHwDev; in openOutput()
2092 sp<PlaybackThread> playbackThread; in closeOutput_nonvirtual() local
2096 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()
2097 if (playbackThread != NULL) { in closeOutput_nonvirtual()
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DPlaybackTracks.h237 PatchTrack(PlaybackThread *playbackThread,
DThreads.cpp5331 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument
5333 mPlaybackThread(playbackThread), in AsyncCallbackThread()
5378 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local
5379 if (playbackThread != 0) { in threadLoop()
5381 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()
5384 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()
5387 playbackThread->onAsyncError(); in threadLoop()
5915 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local
5917 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
DThreads.h1172 explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);