Home
last modified time | relevance | path

Searched refs:playerEffectSend (Results 1 – 2 of 2) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
Dreverb.c439 SLEffectSendItf playerEffectSend; in main() local
440 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
446 result = (*playerEffectSend)->IsEnabled(playerEffectSend, outputMixPresetReverb, in main()
452 result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel); in main()
457 result = (*playerEffectSend)->GetSendLevel(playerEffectSend, outputMixPresetReverb, in main()
463 result = (*playerEffectSend)->EnableEffectSend(playerEffectSend, in main()
466 result = (*playerEffectSend)->IsEnabled(playerEffectSend, outputMixPresetReverb, in main()
470 result = (*playerEffectSend)->GetDirectLevel(playerEffectSend, &directLevel); in main()
473 result = (*playerEffectSend)->GetSendLevel(playerEffectSend, outputMixPresetReverb, in main()
482 result = (*playerEffectSend)->IsEnabled(playerEffectSend, in main()
[all …]
Dplaybq.cpp436 SLEffectSendItf playerEffectSend; in main() local
437 result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); in main()
439 result = (*playerEffectSend)->EnableEffectSend(playerEffectSend, mixEnvironmentalReverb, in main()