Searched refs:playerIndex (Results 1 – 1 of 1) sorted by relevance
369 private void thump(int playerIndex, long ms) { in thump() argument374 if (playerIndex < mGameControllers.size()) { in thump()375 int controllerId = mGameControllers.get(playerIndex); in thump()835 int playerIndex = (int) (getNumPlayers() * (x / getWidth()));836 if (mFlipped) playerIndex = getNumPlayers() - 1 - playerIndex;840 poke(playerIndex, x, y);844 unpoke(playerIndex);902 private void poke(int playerIndex) {903 poke(playerIndex, -1, -1);906 private void poke(int playerIndex, float x, float y) {[all …]