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Searched refs:playerPresetNumber (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
Dreverb.c84 SLuint16 playerPresetNumber = ~0; variable
257 playerPresetNumber = atoi(&arg[16]); in main()
528 if (playerPresetNumber != ((SLuint16) ~0)) { in main()
529 result = (*playerPresetReverb)->SetPreset(playerPresetReverb, playerPresetNumber); in main()
533 assert(getPresetReverb == playerPresetNumber); in main()
534 printf("Player preset reverb successfully changed to %u\n", playerPresetNumber); in main()
537 playerPresetNumber, result); in main()