Searched refs:playerPresetNumber (Results 1 – 1 of 1) sorted by relevance
84 SLuint16 playerPresetNumber = ~0; variable257 playerPresetNumber = atoi(&arg[16]); in main()528 if (playerPresetNumber != ((SLuint16) ~0)) { in main()529 result = (*playerPresetReverb)->SetPreset(playerPresetReverb, playerPresetNumber); in main()533 assert(getPresetReverb == playerPresetNumber); in main()534 printf("Player preset reverb successfully changed to %u\n", playerPresetNumber); in main()537 playerPresetNumber, result); in main()