Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance
107 mLocked.pointerY = 0; in PointerController()181 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()221 mLocked.pointerY = minY; in setPositionLocked()223 mLocked.pointerY = maxY; in setPositionLocked()225 mLocked.pointerY = y; in setPositionLocked()235 *outY = mLocked.pointerY; in getPosition()394 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()397 mLocked.pointerY = 0; in setDisplayViewport()408 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()450 mLocked.pointerY = y - 0.5f; in setDisplayViewport()[all …]
171 float pointerY; member