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Searched refs:predestroy_ok (Results 1 – 8 of 8) sorted by relevance

/frameworks/wilhelm/src/objects/
DCAudioPlayer.cpp82 return predestroy_ok; in CAudioPlayer_PreDestroy()
86 return predestroy_ok; in CAudioPlayer_PreDestroy()
96 return predestroy_ok; in CAudioPlayer_PreDestroy()
DC3DGroup.cpp29 return predestroy_ok; in C3DGroup_PreDestroy()
DCAudioRecorder.cpp66 return predestroy_ok; in CAudioRecorder_PreDestroy()
DCMediaPlayer.cpp70 return predestroy_ok; in CMediaPlayer_PreDestroy()
DCOutputMix.cpp86 return predestroy_ok; in COutputMix_PreDestroy()
DCEngine.cpp179 ret = predestroy_ok; in CEngine_PreDestroy()
/frameworks/wilhelm/src/
Dsles_allinclusive.h108 predestroy_ok, // OK to destroy object now enumerator
/frameworks/wilhelm/src/itf/
DIObject.cpp533 case predestroy_ok: in IObject_Destroy()