Searched refs:probability (Results 1 – 7 of 7) sorted by relevance
296 float probability = 0.0f; in getInputHeadsetProbability() local341 probability += 0.75f; in getInputHeadsetProbability()345 probability += 0.25f; in getInputHeadsetProbability()348 return probability; in getInputHeadsetProbability()371 float probability = 0.0f; in getOutputHeadsetProbability() local396 probability += 0.75f; in getOutputHeadsetProbability()400 probability += 0.25f; in getOutputHeadsetProbability()403 return probability; in getOutputHeadsetProbability()
41 static int probability = PROBABILITY * RAND_MAX; variable44 if (rand() < probability) { in maybe_interrupt()
66 public DynamicLayoutPerfTest(String metricKey, float probability) { in DynamicLayoutPerfTest() argument68 mProbability = probability; in DynamicLayoutPerfTest()
199 #define _(entryState, action, probability) {entryState, action, probability, #action, 0}, argument
76 // Gets the visibility probability lookup table for the target layer depth.91 // soft way using a probability set in a heuristic way.
10 // A lookup table that heuristically computes the probability that a layer with
136 // Gets the visibility probability lookup table for the target layer depth.151 // soft way using a probability set in a heuristic way.