Searched refs:processedMsk (Results 1 – 1 of 1) sorted by relevance
114 uint32_t processedMsk; // bit field containing IDs of pre processors already member864 session->processedMsk = 0; in Session_CreateEffect()1140 session->processedMsk = 0; in Session_SetProcEnabled()1225 session->processedMsk |= (1<<effect->procId); in PreProcessingFx_Process()1230 if ((session->processedMsk & session->enabledMsk) == session->enabledMsk) { in PreProcessingFx_Process()1231 effect->session->processedMsk = 0; in PreProcessingFx_Process()