Searched refs:pushTransform (Results 1 – 7 of 7) sorted by relevance
35 da.pushTransform(&Matrix4::identity()); in TEST()38 da.pushTransform(&Matrix4::identity()); in TEST()57 da.pushTransform(&translate); in TEST()70 da.pushTransform(&Matrix4::identity()); in TEST()72 da.pushTransform(&Matrix4::identity()); in TEST()75 da.pushTransform(&Matrix4::identity()); in TEST()89 da.pushTransform(&node1); in TEST()94 da.pushTransform(&node2); in TEST()110 da.pushTransform(&node1); in TEST()121 da.pushTransform(&node2); in TEST()
48 void pushTransform(const RenderNode* transform);49 void pushTransform(const Matrix4* transform);
90 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator96 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
230 info.damageAccumulator->pushTransform(this); in prepareLayer()292 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()356 info.damageAccumulator->pushTransform(this); in pushStagingPropertiesChanges()
114 info.damageAccumulator->pushTransform(&op->localMatrix); in prepareListAndChildren()
136 info.damageAccumulator->pushTransform(&mParent); in animate()
73 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()