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Searched refs:refBuffer (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRecordingCanvas.cpp278 refPaint(&paint), refBuffer<float>(points, floatCount), floatCount)); in drawPoints()
289 refPaint(&paint), refBuffer<float>(points, floatCount), floatCount)); in drawLines()
528 refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex in drawBitmapMesh()
529 refBuffer<int>(colors, vertexCount))); // 1 color per vertex in drawBitmapMesh()
568 const uint16_t* tempGlyphs = refBuffer<glyph_t>(glyphs, 1); in drawLayoutOnPath()
DRecordingCanvas.h216 inline const T* refBuffer(const T* srcBuffer, int32_t count) { in refBuffer() function