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Searched refs:replay (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/cmds/surfacereplayer/replayer/
DREADME.md38 To replay a specific trace, execute
42 inside the android shell. This will replay the full trace and then exit. Running this command
46 The replay will not fill surfaces with their contents during the capture. Rather they are given a
52 - -m pause the replayer at the start of the trace for manual replay
54 - -s [Timestamp] switches to manual replay at specified timestamp
60 When replaying, if the user presses CTRL-C, the replay will stop and can be manually controlled
98 - replayManually - **True**: if the replayer will immediately switch to manual replay at the start
101 - stopHere - Time stamp of where the replayer should run to then switch to manual replay
112 replayer.replay();
261 arguments. Executes `replay()` on the Replayer. If there are no errors while replaying it will exit
DMain.cpp106 status = r.replay(); in main()
DReplayer.h60 status_t replay();
DReplayer.cpp103 status_t Replayer::replay() { in replay() function in Replayer
/frameworks/native/services/inputflinger/
DEventHub.cpp666 effect.replay.length = (duration + 999999LL) / 1000000LL; in vibrate()
667 effect.replay.delay = 0; in vibrate()