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Searched refs:required_state (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/vr/virtual_touchpad/
DEvdevInjector.cpp306 int EvdevInjector::RequireState(State required_state) { in RequireState() argument
310 if (state_ != required_state) { in RequireState()
312 static_cast<int>(required_state)); in RequireState()