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Searched refs:requiresFilter (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DOpenGLReadback.cpp197 bool requiresFilter; in copyTextureInto() local
215 requiresFilter = srcRect.getWidth() != (float) destWidth in copyTextureInto()
218 requiresFilter = sourceTexture.width() != (uint32_t) destWidth in copyTextureInto()
225 .setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter) in copyTextureInto()
DGlopBuilder.h79 bool requiresFilter);
DGlopBuilder.cpp461 bool requiresFilter) { in setFillExternalTexture() argument
465 GLenum filter = requiresFilter ? GL_LINEAR : GL_NEAREST; in setFillExternalTexture()