Searched refs:rotationAmount (Results 1 – 1 of 1) sorted by relevance
1486 float rotationAmount = mVelocity * delta; in run() local1488 && mAppliedRotation + rotationAmount > mTargetRotation in run()1490 && mAppliedRotation + rotationAmount < mTargetRotation) { in run()1491 rotationAmount = mTargetRotation - mAppliedRotation; in run()1493 mHeader.rotate(rotationAmount, false); in run()1494 mAppliedRotation += rotationAmount; in run()