Searched refs:sSupportsOpenGL (Results 1 – 1 of 1) sorted by relevance
236 private static Boolean sSupportsOpenGL; field in ThreadedRenderer246 if (sSupportsOpenGL != null) { in isAvailable()247 return sSupportsOpenGL.booleanValue(); in isAvailable()251 sSupportsOpenGL = true; in isAvailable()262 sSupportsOpenGL = qemu_gles > 0; in isAvailable()263 return sSupportsOpenGL.booleanValue(); in isAvailable()