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Searched refs:shaderLen (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.cpp93 GLint shaderLen = 0; in android_glGetShaderSource() local
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
95 if (!shaderLen) { in android_glGetShaderSource()
98 char* buf = (char*) malloc(shaderLen); in android_glGetShaderSource()
103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
/frameworks/rs/driver/
DrsdProgram.cpp40 const char* shader, size_t shaderLen, in rsdProgramVertexInit() argument
43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
87 const char* shader, size_t shaderLen, in rsdProgramFragmentInit() argument
90 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, in rsdProgramFragmentInit()
DrsdProgramFragment.h25 const char* shader, size_t shaderLen,
DrsdProgramVertex.h24 const char* shader, size_t shaderLen,
/frameworks/rs/
Drs_hal.h330 const char* shader, size_t shaderLen,
339 const char* shader, size_t shaderLen,
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3487 GLint shaderLen = 0; in android_glGetShaderSource() local
3488 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
3489 if (!shaderLen) { in android_glGetShaderSource()
3492 char* buf = (char*) malloc(shaderLen); in android_glGetShaderSource()
3497 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()