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Searched refs:shininess (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp414 s = gglPowx(s, material.shininess); in lightVertex()
575 c->lighting.front.shininess = param; in materialx()
778 c->lighting.front.shininess = gglFloatToFixed(params[0]); in glMaterialfv()
818 c->lighting.front.shininess = gglFloatToFixed(params[0]); in glMaterialxv()
Dcontext.h312 GLfixed shininess; member