Searched refs:spotAlpha (Results 1 – 1 of 1) sorted by relevance
135 float spotAlpha = (SkiaPipeline::getSpotShadowAlpha()/255.f)*casterAlpha; in drawShadow() local200 SkiaPipeline::getLightRadius(), ambientAlpha, spotAlpha, SK_ColorBLACK, in drawShadow()