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Searched refs:surfaceTextureID (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_structs.h48 int32_t surfaceTextureID; member
/frameworks/rs/
DrsAllocation.h69 int32_t surfaceTextureID; member
/frameworks/rs/driver/
DrsdShader.cpp89 if (a && a->mHal.state.surfaceTextureID) { in getExistingState()
200 if (a && a->mHal.state.surfaceTextureID) { in appendTextures()