Searched refs:transformationMatrix (Results 1 – 2 of 2) sorted by relevance
285 update.state.transformationMatrix.dsdx, in doUpdateSprites()286 update.state.transformationMatrix.dtdx, in doUpdateSprites()287 update.state.transformationMatrix.dsdy, in doUpdateSprites()288 update.state.transformationMatrix.dtdy); in doUpdateSprites()474 if (mLocked.state.transformationMatrix != matrix) { in setTransformationMatrix()475 mLocked.state.transformationMatrix = matrix; in setTransformationMatrix()
195 SpriteTransformationMatrix transformationMatrix; member