Searched refs:transitionTable (Results 1 – 1 of 1) sorted by relevance
198 Transition_t transitionTable[] = { variable247 unsigned possibleTransitions = sizeof(transitionTable) / sizeof(transitionTable[0]); in main()257 if (currentState != transitionTable[i].mEntryState) in main()260 totalProbability += transitionTable[i].mProbability; in main()276 if (currentState != transitionTable[i].mEntryState) in main()278 totalProbability += transitionTable[i].mProbability; in main()281 ++transitionTable[i].mCount; in main()284 transitionTable[i].mActionName, currentState, transitionTable[i].mCount); in main()285 State_t nextState = (*transitionTable[i].mAction)(&player); in main()297 transitionTable[i].mEntryState, in main()[all …]