Searched refs:USING_TEXTURE_PORT (Results 1 – 2 of 2) sorted by relevance
47 #define USING_TEXTURE_PORT 2 macro
209 if ((output->using_port == USING_TEXTURE_PORT) && output->output_drawable in psb_deinit_xvideo()479 if (output->textured_portID && (output->using_port == USING_TEXTURE_PORT)) { in psb__CheckGCXvImage()519 …if ((output->textured_portID) && (output->using_port == USING_TEXTURE_PORT)) { /* stop texture por… in psb__CheckGCXvImage()558 output->using_port = USING_TEXTURE_PORT; in psb__CheckGCXvImage()