Searched refs:app_layer_count (Results 1 – 15 of 15) sorted by relevance
136 uint32_t app_layer_count = hw_layers_.info.app_layer_count; in Commit() local140 bool enable = (app_layer_count == 1) && layer_stack->flags.single_buffered_layer_present; in Commit()141 bool need_refresh = layer_stack->flags.single_buffered_layer_present && (app_layer_count > 1); in Commit()
236 uint32_t app_layer_count = UINT32(hw_layers->info.stack->layers.size()) - 1; in PrepareStrategyConstraints() local243 if (app_layer_count == 1) { in PrepareStrategyConstraints()
141 for (uint32_t i = 0; i < hw_layers_info_->app_layer_count; i++) { in GetNextStrategy()
150 hw_layers_info.gpu_target_index = hw_layers_info.app_layer_count; in BuildLayerStackStats()153 hw_layers_info.app_layer_count++; in BuildLayerStackStats()157 "display type: %d", layers.size(), hw_layers_info.app_layer_count, in BuildLayerStackStats()160 if (!hw_layers_info.app_layer_count) { in BuildLayerStackStats()
133 uint32_t app_layer_count = hw_layers_.info.app_layer_count; in Commit() local137 bool enable = (app_layer_count == 1) && layer_stack->flags.single_buffered_layer_present; in Commit()138 bool need_refresh = layer_stack->flags.single_buffered_layer_present && (app_layer_count > 1); in Commit()
249 uint32_t app_layer_count = UINT32(hw_layers->info.stack->layers.size()) - 1; in PrepareStrategyConstraints() local256 if (app_layer_count == 1) { in PrepareStrategyConstraints()
154 hw_layers_info.gpu_target_index = hw_layers_info.app_layer_count; in BuildLayerStackStats()157 hw_layers_info.app_layer_count++; in BuildLayerStackStats()161 "display type: %d", layers.size(), hw_layers_info.app_layer_count, in BuildLayerStackStats()164 if (!hw_layers_info.app_layer_count) { in BuildLayerStackStats()
164 bool SingleLayerUpdating(uint32_t app_layer_count);165 bool SingleVideoLayerUpdating(uint32_t app_layer_count);
1308 bool HWCDisplay::SingleLayerUpdating(uint32_t app_layer_count) { in SingleLayerUpdating() argument1311 for (uint i = 0; i < app_layer_count; i++) { in SingleLayerUpdating()1321 bool HWCDisplay::SingleVideoLayerUpdating(uint32_t app_layer_count) { in SingleVideoLayerUpdating() argument1324 for (uint i = 0; i < app_layer_count; i++) { in SingleVideoLayerUpdating()
205 uint32_t GetUpdatingLayersCount(uint32_t app_layer_count);206 bool SingleVideoLayerUpdating(uint32_t app_layer_count);
1448 uint32_t HWCDisplay::GetUpdatingLayersCount(uint32_t app_layer_count) { in GetUpdatingLayersCount() argument1451 for (uint i = 0; i < app_layer_count; i++) { in GetUpdatingLayersCount()1461 bool HWCDisplay::SingleVideoLayerUpdating(uint32_t app_layer_count) { in SingleVideoLayerUpdating() argument1464 for (uint i = 0; i < app_layer_count; i++) { in SingleVideoLayerUpdating()
225 uint32_t app_layer_count = UINT32(hw_layers->info.stack->layers.size()) - 1; in PrepareStrategyConstraints() local226 if ((app_layer_count > 1 && display_comp_ctx->idle_fallback) || display_comp_ctx->fallback_) { in PrepareStrategyConstraints()
463 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0. member
479 uint32_t app_layer_count = 0; // Total number of app layers. Must not be 0. member