Searched refs:mAction (Results 1 – 3 of 3) sorted by relevance
46 void setAction(int32_t action) {mAction = action;} in setAction()72 int32_t mAction; variable
259 mAction = 0; in VASurfaceMap()287 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()305 mAction &= ~MAP_ACTION_COLORCONVERT; in doMapping()323 if (mAction & MAP_ACTION_ALIGN64 && stride % 64 != 0) { in doMapping()326 mAction |= MAP_ACTION_COPY; in doMapping()329 if(mAction & MAP_ACTION_ALIGN64 && width <= 320 && height <= 240) { in doMapping()330 mAction |= MAP_ACTION_COPY; in doMapping()333 if (mAction & MAP_ACTION_COPY) { //must allocate new vasurface(EXternalMemoryNULL, uncached) in doMapping()358 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()363 if (mAction & MAP_ACTION_COPY) { in doMapping()
43 RecurrentTimer(const Action& action) : mAction(action) { in RecurrentTimer()145 Action mAction; variable