Searched refs:mShaderProgram (Results 1 – 4 of 4) sorted by relevance
42 if (!mShaderProgram) { in activate()43 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()46 if (!mShaderProgram) { in activate()81 glUseProgram(mShaderProgram); in drawFrame()84 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()100 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
49 GLuint mShaderProgram = 0; variable
298 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()299 if (!mShaderProgram) { in initialize()419 glUseProgram(mShaderProgram); in renderImageToScreen()424 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
69 GLuint mShaderProgram = 0; variable