Searched refs:pointerY (Results 1 – 1 of 1) sorted by relevance
238 final float pointerY = event.getY(pointerIndex); in onTouch() local242 if (pointerY < deadZoneTopPx) { in onTouch()246 startMotion(pointerY, false, currentProgress); in onTouch()269 endMotionEvent(event, pointerY, true); in onTouch()272 float deltaY = pointerY - initialTouchY; in onTouch()280 setCurrentProgress(pointerYToProgress(pointerY)); in onTouch()287 endMotionEvent(event, pointerY, false); in onTouch()292 private void endMotionEvent(MotionEvent event, float pointerY, boolean forceCancel) { in endMotionEvent() argument295 || Math.abs(pointerY - initialTouchY) > touchSlop in endMotionEvent()317 int target = forceRecenter ? FlingTarget.CENTER : getFlingTarget(pointerY, vectorVel); in endMotionEvent()[all …]