Searched refs:toneToPlay (Results 1 – 2 of 2) sorted by relevance
657 int toneToPlay = InCallTonePlayer.TONE_INVALID; in playToneForDisconnectedCall() local663 toneToPlay = InCallTonePlayer.TONE_BUSY; in playToneForDisconnectedCall()666 toneToPlay = InCallTonePlayer.TONE_CONGESTION; in playToneForDisconnectedCall()669 toneToPlay = InCallTonePlayer.TONE_REORDER; in playToneForDisconnectedCall()672 toneToPlay = InCallTonePlayer.TONE_INTERCEPT; in playToneForDisconnectedCall()675 toneToPlay = InCallTonePlayer.TONE_CDMA_DROP; in playToneForDisconnectedCall()678 toneToPlay = InCallTonePlayer.TONE_UNOBTAINABLE_NUMBER; in playToneForDisconnectedCall()681 toneToPlay = InCallTonePlayer.TONE_CALL_ENDED; in playToneForDisconnectedCall()685 Log.d(this, "Found a disconnected call with tone to play %d.", toneToPlay); in playToneForDisconnectedCall()687 if (toneToPlay != InCallTonePlayer.TONE_INVALID) { in playToneForDisconnectedCall()[all …]
212 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local213 new InCallTonePlayer(toneToPlay).start(); in handleMessage()221 int toneToPlay = InCallTonePlayer.TONE_VOICE_PRIVACY; in handleMessage() local222 new InCallTonePlayer(toneToPlay).start(); in handleMessage()