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Searched defs:GL_COMPRESSED_TEXTURE_FORMATS (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h224 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GLES/
Dgl.h283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GLES2/
Dgl2.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GLES2/
Dgl2.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h248 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GL/
Dgl.h1778 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dglcorearb.h541 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dglext.h182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/mesa3d/include/GLES3/
Dgl3.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dgl31.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dgl32.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GLES3/
Dgl3.h195 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl693 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
/external/swiftshader/include/GL/
Dglcorearb.h541 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro
Dglext.h182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 macro