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Searched defs:IU (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
DSimplifyIndVar.cpp49 IVUsers *IU; // NULL for DisableIVRewrite member in __anon47a1462c0111::SimplifyIndvar
405 bool simplifyIVUsers(IVUsers *IU, ScalarEvolution *SE, LPPassManager *LPM, in simplifyIVUsers()
/external/swiftshader/third_party/LLVM/lib/Analysis/
DIVUsers.cpp259 const SCEV *IVUsers::getStride(const IVStrideUse &IU, const Loop *L) const { in getStride() argument
/external/llvm/lib/Analysis/
DIVUsers.cpp355 const SCEV *IVUsers::getStride(const IVStrideUse &IU, const Loop *L) const { in getStride() argument
/external/llvm/lib/Transforms/Scalar/
DLoopStrengthReduce.cpp1626 IVUsers &IU; member in __anon8432fbd50811::LSRInstance
4769 LSRInstance::LSRInstance(Loop *L, IVUsers &IU, ScalarEvolution &SE, in LSRInstance()
4991 auto &IU = getAnalysis<IVUsers>(); in runOnLoop() local
/external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
DIndVarSimplify.cpp76 IVUsers *IU; member in __anon4ce174f10111::IndVarSimplify
DLoopStrengthReduce.cpp1333 IVUsers &IU; member in __anonb55a72010711::LSRInstance
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp1227 #define IU(NAME) \ in create_builtins() macro