Searched defs:baseTexture (Results 1 – 8 of 8) sorted by relevance
29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); in getParentResource() local
3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); in SetTexture() local4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; in bindTextures() local
32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); in getParentResource() local
4477 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); in SetTexture() local6040 Direct3DBaseTexture9 *baseTexture = texture[sampler]; in bindTextures() local
508 const Texture& baseTexture = textures[baseTextureNdx]; in createImageMultisampleLoadStoreTests() local
2085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture()
2348 void Context::applyTexture(int index, Texture *baseTexture) in applyTexture()
3085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) in applyTexture()