Searched defs:builtIn (Results 1 – 3 of 3) sorted by relevance
198 TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)… in find()
934 bool builtIn = false; in arraySetMaxSize() local1249 const TFunction* TParseContext::findFunction(const TSourceLoc &line, TFunction* call, bool *builtIn) in findFunction()1950 const TSymbol *builtIn = symbolTable.findBuiltIn(function->getMangledName(), getShaderVersion()); in parseFunctionPrototype() local3668 bool builtIn; in addFunctionCallOrMethod() local
1749 ICULanguageBreakFactory *builtIn = new ICULanguageBreakFactory(status); in initLanguageFactories() local