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Searched defs:conditionalUsage (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1427 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate()
1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate()
1534 …reLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, Con… in textureLookupShaderAttributes()
1558 …Uniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupShaderUniforms()
2226 … avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUsage, Con… in ShaderCompilerTextureCase()
2703 … int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUsage, Con… in InvalidShaderCompilerTextureCase()
2908 for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1413 static string textureLookupVertexTemplate (ConditionalUsage conditionalUsage, ConditionalType condi… in textureLookupVertexTemplate()
1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate()
1517 …reLookupShaderAttributes (const string& nameSpecialization, ConditionalUsage conditionalUsage, Con… in textureLookupShaderAttributes()
1541 …Uniforms (const string& nameSpecialization, int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupShaderUniforms()
2206 … avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsage conditionalUsage, Con… in ShaderCompilerTextureCase()
2683 … int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsage conditionalUsage, Con… in InvalidShaderCompilerTextureCase()
2888 for (int conditionalUsage = 0; conditionalUsage < (int)CONDITIONAL_USAGE_LAST; conditionalUsage++) in addShaderCompilationPerformanceCases() local