Searched defs:ignoreSE (Results 1 – 3 of 3) sorted by relevance
1271 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceAddrFromCoord() local1430 BOOL_32 ignoreSE, ///< [in] TRUE if shader enginers can be ignored in ComputeSurfaceAddrFromCoordMacroTiled()2024 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeSurfaceCoordFromAddr() local2163 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines can be ignored in ComputeSurfaceCoordFromAddrMacroTiled()3270 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeFmaskAddrFromCoord() local3466 BOOL_32 ignoreSE, ///< [in] TRUE if ignore shader engine in ComputeFmaskAddrFromCoordMacroTiled()3673 BOOL_32 ignoreSE, ///< [in] TRUE if ignore shader engine in ComputeFmaskCoordFromAddrMacroTiled()3775 BOOL_32 ignoreSE = pIn->ignoreSE; in DispatchComputeFmaskCoordFromAddr() local
185 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in ComputePipeFromCoord()1983 BOOL_32 ignoreSE, ///< [in] TRUE if shader engines are ignored in HwlComputeSurfaceCoord2DFromBankPipe()
614 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member708 UINT_32 ignoreSE : 1; ///< TRUE if shader engines are ignored. This is texture member1303 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member1375 UINT_32 ignoreSE: 1; ///< TRUE if shader engines are ignored. member