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Searched defs:nameSpecialization (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1039 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes()
1065 …ector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int … in lightShaderUniforms()
1274 …ector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, Loop… in loopShaderAttributes()
1300 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization in loopShaderUniforms()
1313 …ctor<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization) in singleValueShaderAttributes()
1534 …derCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, Cond… in textureLookupShaderAttributes()
1558 …aderCompilerCase::UniformSpec> textureLookupShaderUniforms (const string& nameSpecialization, int … in textureLookupShaderUniforms()
1640 …ector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization) in mandelbrotShaderAttributes()
1659 …vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms (const string& nameSpecialization) in mandelbrotShaderUniforms()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1034 …tic vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecialization) in lightShaderAttributes()
1060 …ector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int … in lightShaderUniforms()
1266 …ector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecialization, Loop… in loopShaderAttributes()
1292 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization in loopShaderUniforms()
1305 …ctor<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecialization) in singleValueShaderAttributes()
1517 …derCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpecialization, Cond… in textureLookupShaderAttributes()
1541 …aderCompilerCase::UniformSpec> textureLookupShaderUniforms (const string& nameSpecialization, int … in textureLookupShaderUniforms()
1620 …ector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecialization) in mandelbrotShaderAttributes()
1639 …vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms (const string& nameSpecialization) in mandelbrotShaderUniforms()