Searched defs:yz (Results 1 – 11 of 11) sorted by relevance
/external/vulkan-validation-layers/libs/glm/gtx/ |
D | matrix_interpolation.inl | 39 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local
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D | dual_quaternion.inl | 330 T const yz = r.y * x.real.z; local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 89 float xx, yy, zz, xy, yz, xz, xs, ys, zs; in Matrix4x4_Rotate() local
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/external/freetype/src/base/ |
D | ftoutln.c | 691 FT_Pos xz, yz; in FT_Vector_Transform() local
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D | ftcalc.c | 742 FT_Pos xz, yz; in FT_Vector_Transform_Scaled() local
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/external/pdfium/third_party/freetype/src/base/ |
D | ftoutln.c | 688 FT_Pos xz, yz; in FT_Vector_Transform() local
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D | ftcalc.c | 742 FT_Pos xz, yz; in FT_Vector_Transform_Scaled() local
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/external/deqp/framework/common/ |
D | tcuVector.hpp | 132 …VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2… in yz() function in tcu::Vector
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.c | 798 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; in _math_matrix_rotate() local
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1593 Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) in cubeFace() local
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/external/swiftshader/src/Reactor/ |
D | Reactor.hpp | 1424 SwizzleMask2<Vector4, 0xA9> yz; member
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