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/external/libogg/win32/VS2005/
Dlibogg_static.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
[all …]
Dlibogg_dynamic.sln9 …Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV…
10 …Debug|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Debug|Windows Mobile 5.0 Smartphone SDK 2 (AR…
11 …Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
14 …Release_SSE|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Pocket PC…
15 …Release_SSE|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE|Windows Mobile 5.0 Smartpho…
16 …Release_SSE|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE|Windows Mobile 6 Professional…
19 …Release_SSE2|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Pocket …
20 …Release_SSE2|Windows Mobile 5.0 Smartphone SDK 2 (ARMV4I) = Release_SSE2|Windows Mobile 5.0 Smartp…
21 …Release_SSE2|Windows Mobile 6 Professional SDK (ARMV4I) = Release_SSE2|Windows Mobile 6 Profession…
24 …Release|Windows Mobile 5.0 Pocket PC SDK 2 (ARMV4I) = Release|Windows Mobile 5.0 Pocket PC SDK 2 (…
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/external/google-breakpad/src/processor/testdata/symbols/test_app.pdb/5A9832E5287241C1838ED98914E9B7FF1/
Dtest_app.sym323 FILE 322 f:\sp\public\sdk\inc\ddbanned.h
329 FILE 328 f:\sp\public\sdk\inc\reason.h
330 FILE 329 f:\sp\public\sdk\inc\wincon.h
331 FILE 330 f:\sp\public\sdk\inc\pshpack2.h
332 FILE 331 f:\sp\public\sdk\inc\mcx.h
333 FILE 332 f:\sp\public\sdk\inc\winuser.h
334 FILE 333 f:\sp\public\sdk\inc\winnls.h
335 FILE 334 f:\sp\public\sdk\inc\guiddef.h
336 FILE 335 f:\sp\public\sdk\inc\specstrings.h
337 FILE 336 f:\sp\public\sdk\inc\basetsd.h
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/external/google-breakpad/src/processor/testdata/
Dmodule0.out323 FILE 322 f:\sp\public\sdk\inc\ddbanned.h
329 FILE 328 f:\sp\public\sdk\inc\reason.h
330 FILE 329 f:\sp\public\sdk\inc\wincon.h
331 FILE 330 f:\sp\public\sdk\inc\pshpack2.h
332 FILE 331 f:\sp\public\sdk\inc\mcx.h
333 FILE 332 f:\sp\public\sdk\inc\winuser.h
334 FILE 333 f:\sp\public\sdk\inc\winnls.h
335 FILE 334 f:\sp\public\sdk\inc\guiddef.h
336 FILE 335 f:\sp\public\sdk\inc\specstrings.h
337 FILE 336 f:\sp\public\sdk\inc\basetsd.h
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/external/swiftshader/third_party/PowerVR_SDK/
DLicense.txt1 SDK END USER LICENSE AGREEMENT
3 PLEASE READ THIS AGREEMENT CAREFULLY. BY USING ANY PORTION OF THE SDK YOU WILL BE LEGALLY BOUND TO…
4 …eement. If you do not agree with any of these terms, then do not install or otherwise use the SDK.
7 "SDK" means all or any component of software in source or binary form, tools, code examples, driver…
11 (a) use the SDK for the sole purpose of developing, profiling, or assisting in the optimisation of …
12 (b) distribute the SDK in source code, object file, or compiled binary form as a component of your …
13 i. you do not distribute the SDK on a stand alone basis;
18 (c) Use the SDK as expressly authorised by Imagination in writing, on the payment and/or support te…
21SDK for any unauthorised purpose; (ii) modify, disassemble, decompile, reverse engineer, revise or…
24 Imagination retains all ownership of the SDK, including without limitation all copyrights and other…
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/external/robolectric/v1/
Dbuild.xml17 Properties related to the SDK location or the project target should be updated
47 <pathelement path="${sdk.dir}/tools/lib/anttasks.jar"/>
48 <pathelement path="${sdk.dir}/tools/lib/sdklib.jar"/>
49 <pathelement path="${sdk.dir}/tools/lib/androidprefs.jar"/>
50 <pathelement path="${sdk.dir}/tools/lib/apkbuilder.jar"/>
51 <pathelement path="${sdk.dir}/tools/lib/jarutils.jar"/>
55 <pathelement path="${sdk.dir}/platforms/android-16/android.jar"/>
56 <pathelement path="${sdk.dir}/add-ons/addon_google_apis_google_inc_16/libs/maps.jar"/>
57 <pathelement path="${sdk.dir}/add-ons/addon-google_apis-google_inc_-16/libs/maps.jar"/>
58 <pathelement path="${sdk.dir}/add-ons/addon-google_apis-google-16/libs/maps.jar"/>
[all …]
/external/python/cpython2/Lib/test/
Dtest__osx_support.py127 'CPPFLAGS': '-I. -isysroot /Developer/SDKs/MacOSX10.4u.sdk',
130 '-isysroot /Developer/SDKs/MacOSX10.4u.sdk -g',
137 'CPPFLAGS': '-I. -isysroot /Developer/SDKs/MacOSX10.4u.sdk',
140 '-isysroot /Developer/SDKs/MacOSX10.4u.sdk -g',
160 'CPPFLAGS': '-I. -isysroot /Developer/SDKs/MacOSX10.4u.sdk',
163 '-isysroot /Developer/SDKs/MacOSX10.4u.sdk -g',
183 'CPPFLAGS': '-I. -isysroot /Developer/SDKs/MacOSX10.4u.sdk',
186 '-isysroot /Developer/SDKs/MacOSX10.4u.sdk -g',
192 'CPPFLAGS': '-I. -isysroot /Developer/SDKs/MacOSX10.4u.sdk',
195 '-isysroot /Developer/SDKs/MacOSX10.4u.sdk -g',
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/external/webrtc/webrtc/examples/androidtests/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/androidplot/Examples/DemoApp/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_HOME}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/webrtc/talk/app/webrtc/androidtests/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/devlib/src/netstats/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_HOME}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/webrtc/webrtc/examples/androidapp/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_SDK_ROOT}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/volley/
Dbuild.xml5 It contains the path to the SDK. It should *NOT* be checked into
20 files in the SDK, at tools/ant/build.xml
22 Properties related to the SDK location or the project target should
31 <!-- if sdk.dir was not set from one of the property file, then
34 the proguard config can use sdk.dir -->
36 <condition property="sdk.dir" value="${env.ANDROID_HOME}">
51 <!-- quick check on sdk.dir -->
53 …message="sdk.dir is missing. Make sure to generate local.properties using 'android update project'…
54 unless="sdk.dir"
90 <import file="${sdk.dir}/tools/ant/build.xml" />
/external/clang/test/Driver/
Ddarwin-sdkroot.c44 // RUN: rm -rf %t/SDKs/iPhoneOS8.0.0.sdk
45 // RUN: mkdir -p %t/SDKs/iPhoneOS8.0.0.sdk
46 // RUN: env SDKROOT=%t/SDKs/iPhoneOS8.0.0.sdk %clang -target arm64-apple-darwin %s -### 2>&1 \
56 // RUN: rm -rf %t/SDKs/iPhoneSimulator8.0.sdk
57 // RUN: mkdir -p %t/SDKs/iPhoneSimulator8.0.sdk
58 // RUN: env SDKROOT=%t/SDKs/iPhoneSimulator8.0.sdk %clang -target x86_64-apple-darwin %s -### 2>&1 \
67 // RUN: rm -rf %t/SDKs/MacOSX10.10.0.sdk
68 // RUN: mkdir -p %t/SDKs/MacOSX10.10.0.sdk
69 // RUN: env SDKROOT=%t/SDKs/MacOSX10.10.0.sdk %clang -target x86_64-apple-darwin %s -### 2>&1 \
/external/brotli/appveyor/
Drun_with_compiler.cmd3 :: MS Windows SDK for Windows 7 and .NET Framework 4 (SDK v7.1)
7 :: MS Windows SDK for Windows 7 and .NET Framework 3.5 (SDK v7.0)
13 :: cmd interpreter, at least for (SDK v7.0)
39 :: Based on the Python version, determine what SDK version to use, and whether
40 :: to set the SDK for 64-bit.
64 …ECHO Configuring Windows SDK %WINDOWS_SDK_VERSION% for Python %MAJOR_PYTHON_VERSION% on a 64 bit a…
/external/llvm/test/DebugInfo/PDB/
Dpdbdump-headers.test1694 ; BIG-NEXT: 310: f:\dd\externalapis\windows\8.1\sdk\inc\wingdi.h
1712 ; BIG-NEXT: 5108: f:\dd\externalapis\windows\8.1\sdk\inc\processthreadsapi.h
1721 ; BIG-NEXT: 992: f:\dd\externalapis\windows\8.1\sdk\inc\winbase.h
1727 ; BIG-NEXT: 214: f:\dd\externalapis\windows\8.1\sdk\inc\winnt.h
1731 ; BIG-NEXT: 407: f:\dd\externalapis\windows\8.1\sdk\inc\evntprov.h
1743 ; BIG-NEXT: 1551: f:\dd\externalapis\windows\8.1\sdk\inc\guiddef.h
1752 ; BIG-NEXT: 2302: f:\dd\externalapis\windows\8.1\sdk\inc\minwindef.h
1761 ; BIG-NEXT: 788: f:\dd\externalapis\windows\8.1\sdk\inc\basetsd.h
1766 ; BIG-NEXT: 1502: f:\dd\externalapis\windows\8.1\sdk\inc\winuser.h
1771 ; BIG-NEXT: 738: f:\dd\externalapis\windows\8.1\sdk\inc\stralign.h
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/external/vulkan-validation-layers/libs/glm/detail/
Dfunc_common.hpp53 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
62 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
81 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
94 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
105 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man p…
116 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
125 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
135 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
147 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
[all …]
Dfunc_trigonometric.hpp52 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page<…
61 …/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page<…
71 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
81 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
90 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
101 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
112 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
125 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
135 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
144 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
[all …]
/external/python/cpython2/PC/VS7.1/
Dreadme.txt211 - run the SDK setenv.cmd script, passing /RETAIL and the target
262 SDK, in particular the 64-bit support. This includes an Itanium compiler
263 (future releases of the SDK likely include an AMD64 compiler as well).
298 * A recent Platform SDK
300 * The .NET 1.1 SDK
306 compiler supplied with the .NET SDK is a non-optimising version). The
307 platform SDK is needed to provide the Windows header files and libraries
310 SDK is needed because it contains a version of msvcrt.dll which links to
311 the msvcr71.dll CRT. Note that the .NET 2.0 SDK is NOT acceptable, as it
317 will need the C runtime sources installed as part of the platform SDK.
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/external/curl/projects/Windows/VC6/lib/
Dlibcurl.tmpl66 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
67 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
96 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
97 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
126 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
127 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
156 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
157 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
186 # ADD BASE CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\…
187 # ADD CPP /nologo /MDd /W4 /Zi /Od /I "$(ProgramFiles)\Microsoft Platform SDK\Include" /I "..\..\..…
[all …]
/external/neven/FaceRecEm/common/src/b_FDSDK/
DSDK.h25 * Visual Sensing SDK
26 * SDK Context object
36 /** SDK context object */
41 /** handle for SDK context */
53 /** SDK creation parameters */
92 /** returns default SDK parameters */
96 /** creates an SDK context using dynamic memory management */
101 /** closes an SDK context */
/external/deqp/framework/delibs/cmake/
Dtoolchain-ios.cmake16 # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
18 # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT pa…
19 # If set manually, this will force the use of a specific SDK version
116 # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
124 …AL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAK…
126 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
128 set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
130 # Set the sysroot default to the most recent SDK
/external/lisa/
Dinstall_base_ubuntu.sh12 echo Usage: "$0" [--install-android-sdk]
20 if [ "$arg" == "--install-android-sdk" ]; then
52 if [ ! -e "$SCRIPT_DIR"/tools/android-sdk-linux ]; then
53 echo "Downloading Android SDK [$ANDROID_SDK_URL]..."
57 spawn $SCRIPT_DIR/tools/android-sdk-linux/tools/android update sdk --no-ui
/external/valgrind/
DREADME.android_emulator9 # download android SDK
10 # http://developer.android.com/sdk/index.html
12 # http://developer.android.com/sdk/ndk/index.html
22 # install sdk
30 export SDKROOT=$HOME/android/android-sdk-linux
42 # Android sdk 20
/external/python/cpython2/Modules/_ctypes/libffi/
Dgenerate-darwin-source-and-headers.py14 sdk = 'iphonesimulator' variable in simulator_platform
27 sdk = 'iphonesimulator' variable in simulator64_platform
40 sdk = 'iphoneos' variable in device_platform
53 sdk = 'iphoneos' variable in device64_platform
66 sdk = 'macosx' variable in desktop32_platform
79 sdk = 'macosx' variable in desktop64_platform
138 return 'xcrun -sdk %s %s -arch %s' % (platform.sdk, cmd, platform.arch)
140 tag='%s-%s' % (platform.sdk, platform.arch)

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