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Searched refs:AddDirtyRect (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DTexture8.hpp60 long __stdcall AddDirtyRect(const RECT *dirtyRect) override;
DDirect3DCubeTexture8.hpp56 long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) override;
DDirect3DTexture8.cpp225 long Direct3DTexture8::AddDirtyRect(const RECT *dirtyRect) in AddDirtyRect() function in D3D8::Direct3DTexture8
DDirect3DCubeTexture8.cpp181 long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) in AddDirtyRect() function in D3D8::Direct3DCubeTexture8
/external/swiftshader/src/D3D9/
DDirect3DTexture9.hpp63 long __stdcall AddDirtyRect(const RECT *dirtyRect) override;
DDirect3DCubeTexture9.hpp63 long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) override;
DDirect3DTexture9.cpp299 long Direct3DTexture9::AddDirtyRect(const RECT *dirtyRect) in AddDirtyRect() function in D3D9::Direct3DTexture9
DDirect3DCubeTexture9.cpp255 long Direct3DCubeTexture9::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) in AddDirtyRect() function in D3D9::Direct3DCubeTexture9
/external/swiftshader/include/Direct3D/
Dd3d8.h726 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; in DECLARE_INTERFACE_() local
750 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
770 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
880 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE; in DECLARE_INTERFACE_() local
904 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
924 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
368 virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
708 …HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT …
740 #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
1606 HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
1638 #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)