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Searched refs:AvailablePhysReg (Results 1 – 2 of 2) sorted by relevance

/external/llvm/lib/CodeGen/
DRegAllocBase.cpp107 unsigned AvailablePhysReg = selectOrSplit(*VirtReg, SplitVRegs); in allocatePhysRegs() local
109 if (AvailablePhysReg == ~0u) { in allocatePhysRegs()
132 if (AvailablePhysReg) in allocatePhysRegs()
133 Matrix->assign(*VirtReg, AvailablePhysReg); in allocatePhysRegs()
/external/swiftshader/third_party/LLVM/lib/CodeGen/
DRegAllocBasic.cpp322 unsigned AvailablePhysReg = selectOrSplit(*VirtReg, SplitVRegs); in allocatePhysRegs() local
324 if (AvailablePhysReg == ~0u) { in allocatePhysRegs()
343 if (AvailablePhysReg) in allocatePhysRegs()
344 assign(*VirtReg, AvailablePhysReg); in allocatePhysRegs()