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Searched refs:BufferTexture (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h582 struct BufferTexture { struct
583 BufferTexture() : fTextureID(0), fKnownBound(false), in BufferTexture() function
594 SkTArray<BufferTexture, true> fHWBufferTextures; argument
DGrGLGpu.cpp3047 BufferTexture& buffTex = fHWBufferTextures[unitIdx]; in bindTexelBuffer()