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Searched refs:CFX_Vector_3by1 (Results 1 – 3 of 3) sorted by relevance

/external/pdfium/core/fxcrt/
Dfx_basic.h505 class CFX_Vector_3by1 {
507 CFX_Vector_3by1() : a(0.0f), b(0.0f), c(0.0f) {} in CFX_Vector_3by1() function
509 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1) in CFX_Vector_3by1() function
544 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1& v);
Dfx_basic_util.cpp229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { in TransformVector()
230 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c, in TransformVector()
/external/pdfium/core/fpdfapi/page/
Dcpdf_colorspace.cpp301 CFX_Vector_3by1 whitePoint(Xw, Yw, Zw); in XYZ_to_sRGB_WhitePoint()
302 CFX_Vector_3by1 XYZ(X, Y, Z); in XYZ_to_sRGB_WhitePoint()
304 CFX_Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint); in XYZ_to_sRGB_WhitePoint()
308 CFX_Vector_3by1 RGB = M.Inverse().TransformVector(XYZ); in XYZ_to_sRGB_WhitePoint()