Searched refs:CFX_Vector_3by1 (Results 1 – 3 of 3) sorted by relevance
505 class CFX_Vector_3by1 {507 CFX_Vector_3by1() : a(0.0f), b(0.0f), c(0.0f) {} in CFX_Vector_3by1() function509 CFX_Vector_3by1(FX_FLOAT a1, FX_FLOAT b1, FX_FLOAT c1) in CFX_Vector_3by1() function544 CFX_Vector_3by1 TransformVector(const CFX_Vector_3by1& v);
229 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1& v) { in TransformVector()230 return CFX_Vector_3by1(a * v.a + b * v.b + c * v.c, in TransformVector()
301 CFX_Vector_3by1 whitePoint(Xw, Yw, Zw); in XYZ_to_sRGB_WhitePoint()302 CFX_Vector_3by1 XYZ(X, Y, Z); in XYZ_to_sRGB_WhitePoint()304 CFX_Vector_3by1 RGB_Sum_XYZ = RGB_xyz.Inverse().TransformVector(whitePoint); in XYZ_to_sRGB_WhitePoint()308 CFX_Vector_3by1 RGB = M.Inverse().TransformVector(XYZ); in XYZ_to_sRGB_WhitePoint()