Searched refs:CS_CLOSED (Results 1 – 16 of 16) sorted by relevance
40 state_(CS_CLOSED), in MacAsyncSocket()111 if (state_ != CS_CLOSED) { in Connect()275 state_ = CS_CLOSED; in Close()329 state_(CS_CLOSED), in MacAsyncSocket()431 this_socket->state_ = CS_CLOSED; in MacAsyncSocketCallBack()458 this_socket->state_ = CS_CLOSED; in MacAsyncSocketCallBack()
200 EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState()); in ConnectInternal()317 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); in ConnectFailInternal()351 WAIT_(client->GetState() == AsyncSocket::CS_CLOSED, kTimeout, in ConnectWithDnsLookupFailInternal()359 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); in ConnectWithDnsLookupFailInternal()380 EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState()); in ConnectWithClosedSocketInternal()453 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); in ServerCloseDuringConnectInternal()488 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, accepted->GetState(), kTimeout); in ClientCloseDuringConnectInternal()530 EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState()); in ServerCloseInternal()543 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout); in ServerCloseInternal()604 EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState()); in CloseInClosedCallbackInternal()[all …]
249 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in ConnectTest()335 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in ConnectToNonListenerTest()369 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in CloseDuringConnectTest()391 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in CloseDuringConnectTest()423 EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED); in CloseDuringConnectTest()469 EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED); in CloseTest()474 EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED); in CloseTest()751 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in CrossFamilyConnectionTest()781 EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); in CrossFamilyConnectionTest()
230 : socket_(INVALID_SOCKET), error_(0), state_(CS_CLOSED), connect_time_(0), in Win32Socket()320 if (state_ != CS_CLOSED) { in Connect()511 state_ = CS_CLOSED; in Close()634 state_ = CS_CLOSED; in OnSocketNotify()671 state_ = CS_CLOSED; in OnSocketNotify()
118 if (socket->GetState() != rtc::AsyncSocket::CS_CLOSED) { in OnSSLAdapterCloseEvent()289 ASSERT_EQ(rtc::AsyncSocket::CS_CLOSED, client_->GetState()); in TestHandshake()312 EXPECT_EQ_WAIT(rtc::AsyncSocket::CS_CLOSED, client_->GetState(), in TestHandshake()
54 case Socket::CS_CLOSED: in GetState()
104 state_(CS_CLOSED), in VirtualSocket()234 state_ = CS_CLOSED; in Close()313 ASSERT(CS_CLOSED == state_); in Listen()414 if (CS_CLOSED != state_) { in OnMessage()416 state_ = CS_CLOSED; in OnMessage()
101 state_((s == INVALID_SOCKET) ? CS_CLOSED : CS_CONNECTED), in PhysicalSocket()183 if (state_ != CS_CLOSED) { in Connect()395 state_ = CS_CLOSED; in Close()620 state_ = CS_CLOSED; in CheckSignalClose()683 state_ = CS_CLOSED; in OnPreEvent()
134 EXPECT_EQ(AsyncSocket::CS_CLOSED, client1->GetState()); in ConnectInternalAcceptError()140 EXPECT_EQ(AsyncSocket::CS_CLOSED, client2->GetState()); in ConnectInternalAcceptError()
164 CS_CLOSED, enumerator
74 return detect_ ? CS_CONNECTING : CS_CLOSED; in GetState()
95 case Socket::CS_CLOSED: in GetState()
297 return CS_CLOSED; in GetState()553 return CS_CLOSED; in GetState()
223 return connected_ ? CS_CONNECTED : CS_CLOSED; in GetState()
319 return (Socket::CS_CLOSED == socket_->GetState()); in IsClosed()
162 ASSERT(control_socket_->GetState() == rtc::Socket::CS_CLOSED); in SendToPeer()184 control_socket_->GetState() != rtc::Socket::CS_CLOSED; in IsSendingMessage()191 if (hanging_get_->GetState() != rtc::Socket::CS_CLOSED) in SignOut()194 if (control_socket_->GetState() == rtc::Socket::CS_CLOSED) { in SignOut()228 ASSERT(control_socket_->GetState() == rtc::Socket::CS_CLOSED); in ConnectControlSocket()376 ASSERT(hanging_get_->GetState() == rtc::Socket::CS_CLOSED); in OnRead()420 if (hanging_get_->GetState() == rtc::Socket::CS_CLOSED && in OnHangingGetRead()