Searched refs:D24X8 (Results 1 – 6 of 6) sorted by relevance
49 static bool D24X8; member156 static bool D24X8; member263 static bool D24X8; member
38 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D8::Capabilities::Surface::DepthStencil122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D8::Capabilities::CubeMap::DepthStencil206 bool Capabilities::Texture::DepthStencil::D24X8 = false; member in D3D8::Capabilities::Texture::DepthStencil
193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()425 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
78 static bool D24X8; member230 static bool D24X8; member378 static bool D24X8; member440 static bool D24X8; member
47 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Surface::DepthStencil171 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil293 bool Capabilities::Texture::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Texture::DepthStencil347 bool Capabilities::Texture::D24X8 = true; member in D3D9::Capabilities::Texture
119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9()126 Capabilities::Texture::D24X8 = false; in Direct3D9()295 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()462 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()625 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()693 …case D3DFMT_D24X8: if(!Capabilities::Texture::D24X8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()