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Searched refs:D24X8 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D8/
DCapabilities.hpp49 static bool D24X8; member
156 static bool D24X8; member
263 static bool D24X8; member
DCapabilities.cpp38 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D8::Capabilities::Surface::DepthStencil
122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D8::Capabilities::CubeMap::DepthStencil
206 bool Capabilities::Texture::DepthStencil::D24X8 = false; member in D3D8::Capabilities::Texture::DepthStencil
DDirect3D8.cpp193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
425 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
/external/swiftshader/src/D3D9/
DCapabilities.hpp78 static bool D24X8; member
230 static bool D24X8; member
378 static bool D24X8; member
440 static bool D24X8; member
DCapabilities.cpp47 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Surface::DepthStencil
171 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil
293 bool Capabilities::Texture::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Texture::DepthStencil
347 bool Capabilities::Texture::D24X8 = true; member in D3D9::Capabilities::Texture
DDirect3D9.cpp119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9()
126 Capabilities::Texture::D24X8 = false; in Direct3D9()
295 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
462 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
625 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
693 …case D3DFMT_D24X8: if(!Capabilities::Texture::D24X8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()