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Searched refs:D3DRS_NORMALORDER (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp112 bool renderStateCaptured[D3DRS_NORMALORDER + 1];
113 unsigned long renderState[D3DRS_NORMALORDER + 1];
DDirect3DStateBlock8.cpp123 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in Apply()
206 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in Capture()
408 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in clear()
DDirect3DDevice8.hpp240 unsigned long renderState[D3DRS_NORMALORDER + 1];
DDirect3DDevice8.cpp2010 SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR); in Reset()
2316 if(state < D3DRS_ZENABLE || state > D3DRS_NORMALORDER) in SetRenderState()
2992 case D3DRS_NORMALORDER: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h401D3DRS_NORMALORDER = 173, // NPatch normal interpolation order. D3DORDER_LINEAR (de… enumerator