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Searched refs:D3DVSDE_TEXCOORD1 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h859 #define D3DVSDE_TEXCOORD1 8 macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4547 case D3DVSDE_TEXCOORD1: renderer->setInputStream(sw::TexCoord1, attribute); break; in bindStreams()