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Searched refs:Direct3DTexture8 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DTexture8.cpp25Direct3DTexture8::Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int heigh… in Direct3DTexture8() function in D3D8::Direct3DTexture8
49 Direct3DTexture8::~Direct3DTexture8() in ~Direct3DTexture8()
61 long Direct3DTexture8::QueryInterface(const IID &iid, void **object) in QueryInterface()
81 unsigned long Direct3DTexture8::AddRef() in AddRef()
88 unsigned long Direct3DTexture8::Release() in Release()
95 long Direct3DTexture8::FreePrivateData(const GUID &guid) in FreePrivateData()
102 long Direct3DTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
109 void Direct3DTexture8::PreLoad() in PreLoad()
116 …long Direct3DTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsi… in SetPrivateData()
123 long Direct3DTexture8::GetDevice(IDirect3DDevice8 **device) in GetDevice()
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DDirect3DTexture8.hpp28 class Direct3DTexture8 : public IDirect3DTexture8, public Direct3DBaseTexture8 class
31Direct3DTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int le…
33 ~Direct3DTexture8() override;
DDirect3DDevice8.cpp743 *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool); in CreateTexture()
4746 Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture); in bindTextures()