Searched refs:FIXED_SCALE (Results 1 – 2 of 2) sorted by relevance
435 #define FIXED_SCALE ((float) FIXED_ONE) macro437 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))444 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
620 GLfloat tmp = (z0 * FIXED_SCALE in NAME()687 sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx in NAME()693 tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx in NAME()704 + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE); in NAME()721 … + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE); in NAME()