Searched refs:FLOAT_TO_FIXED (Results 1 – 4 of 4) sorted by relevance
38 #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0)) macro108 mantissa[i] = FLOAT_TO_FIXED(normalizedFraction); in _mesa_QueryMatrixxOES()
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ macro2661 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); in _mesa_GetFixedv()2664 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); in _mesa_GetFixedv()2667 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); in _mesa_GetFixedv()2670 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); in _mesa_GetFixedv()2674 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); in _mesa_GetFixedv()2676 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); in _mesa_GetFixedv()2711 params[i] = FLOAT_TO_FIXED(m->m[i]); in _mesa_GetFixedv()2717 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); in _mesa_GetFixedv()
406 #define FLOAT_TO_FIXED( x ) ( (FT_Long)( x * 65536.0 ) ) macro