Searched refs:FinishRenderTexture (Results 1 – 9 of 9) sorted by relevance
332 functions->FinishRenderTexture = nouveau_finish_render_texture; in nouveau_fbo_functions_init()
906 if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) { in _mesa_meta_bind_rb_as_tex_image()908 ctx->Driver.FinishRenderTexture(ctx, rb); in _mesa_meta_bind_rb_as_tex_image()
175 driver->FinishRenderTexture = _swrast_finish_render_texture; in _mesa_init_driver_functions()
386 ctx->Driver.FinishRenderTexture(ctx, rb); in remove_attachment()461 rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL; in _mesa_update_texture_renderbuffer()495 ctx->Driver.FinishRenderTexture(ctx, rb); in set_texture_attachment()2489 if (ctx->Driver.FinishRenderTexture) { in check_end_texture_render()2495 ctx->Driver.FinishRenderTexture(ctx, rb); in check_end_texture_render()
720 void (*FinishRenderTexture)(struct gl_context *ctx, member
766 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; in intel_fbo_init()
844 functions->FinishRenderTexture = st_finish_render_texture; in st_init_fbo_functions()
871 radeon->glCtx.Driver.FinishRenderTexture = radeon_finish_render_texture; in radeon_fbo_init()