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Searched refs:GL_ACTIVE_ATTRIBUTES (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h275 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp632 glGetProgramiv (program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes); in init()
Des3fShaderStateQueryTests.cpp2108 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_ATTRIBUTES, 2); in test()
/external/mesa3d/include/GLES2/
Dgl2.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/swiftshader/include/GLES2/
Dgl2.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl120 case GL_ACTIVE_ATTRIBUTES: return "GL_ACTIVE_ATTRIBUTES";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h299 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp942 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_ATTRIBUTES, &numActiveAttributes); in get_active_attrib()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp503 gl.getProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttribCount); in checkActiveAttribQuery()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1450 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_ATTRIBUTES, 2); in test()
/external/mesa3d/src/mesa/main/
Dshaderapi.c651 case GL_ACTIVE_ATTRIBUTES: in get_programiv()
/external/mesa3d/include/GLES3/
Dgl3.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
Dgl31.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
Dgl32.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/swiftshader/include/GLES3/
Dgl3.h233 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl873 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3186 case GL_ACTIVE_ATTRIBUTES: in GetProgramiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2767 case GL_ACTIVE_ATTRIBUTES: in glGetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h764 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
Dglext.h634 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
/external/mesa3d/include/GL/
Dglcorearb.h764 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro
Dglext.h634 #define GL_ACTIVE_ATTRIBUTES 0x8B89 macro